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Creating Your First Graphic Novel
January 7th, 2010 by Aldouspi

In this post, I’m going to walk you through the steps that you want to take to create your first graphic novel. Basically, your start from the earliest conceptional designs… all the way to the finished result.

Now the very first thing, you’re going to want to do, is start with the story idea. The general overall idea. At this stage in the game, whether you plan to be the writer or the artist of the novel, is to sit down and just get the story down on paper. Write it all out. Create the characters, create the world.

Right now, it’s just the blank page. There’s absolutely nothing. It’s all up there in your brain – it is that story you have been imagining for awhile. So you’re going to want to start with some conceptual sketches. Get them down on paper. It doesn’t matter if they’re not perfect. You’re going to use a pencil. You’re going to go over them, you’re going to change them. Simply, just let the ideas start to pour on to a white piece of paper. And get these ideas down.

Slowly, the story and the characters will start to come together. You’ll write the back stories, the reasons for each episode. You’re going to want each character to have a story arc. You’ll start to break up the story into chapters. And you’ll see the characters evolve through the chapters. Basically, take as much time as you need to develop the story – it will take on a life of it’s own, and become unique and interesting.

Or it just falls flat on it’s face and dies. And is completely boring. And not even worth anyone’s time, and you have to start over. And that is okay. So take your time, find a really good story before you even jump onward to the next steps.

One thing, it’s very important, when you’re drafting your graphic novel from scratch. Find a style that’s your own and stick with it. Comic book artists and comic book writers are known for their distinct styles. It’s a community of people and everyone’s got their own look. And most fans can spot an artist. Just by looking at one or two panels of his or her work. Find your style and stick with it throughout the entire run of your novel series.

Creative time has passed and you have done the basic prep work. You’ve made out a list of characters. You designed them from head to toe. You’ve created the world these characters inhabit. At this point, I am assuming you’ve got your entire cast of characters created from head to toe. And you’ve created also the worlds that each one of them inhabits. You’ve done all the scripting, all the writing. It’s all down on paper. All that you have to do now, is actually put the pieces together in their final format.

You might be doing the whole project yourself, but chances are you are working with someone else. One is usually the artist and the other is usually the writer. You both want to sit down together and look a a whole new set of blank pages – the ones that will become your formatted graphic novel. Thee first thing you are going to want to decide is how many panels are going to be on each page? Literally, break it down. One, two, three, four panels… The standard is six to eight, but you are the artist. And you are the creators. You can literally do as many or as few, as you like.

The next step after that would be describe to the artist. This is now speaking as the writer. Describe to the artist, exactly what you want to see within each frame. The artist will then go off and start sketching the early, rough designs on their own. And kind of, get a feel of what it’s going to look like.

While they’re doing this, what you’re going to want to do. Is start to actually fill in and create each individual panel. Whether you do this, as the writer or the artist. It’s up to you. It can really be done by either. Or an entirely different person. But create each individual panel and clearly line each one of them up. Within each panel, this is where each bit of the action’s going to be. Then give that page to the writer. And they’re going to go in. And they’re going to write everything, that’s going to go in each panel. From the dialog of the script to the notes on what happens in the action. Or a person’s inner thoughts. Which are usually in a separate box, entirely. Go in and basically get all the written material done in each individual frame.

After that, you’re going to give the pages to the artist. And he’s going to go in and sketch in the action. Every single panel, one by one by one. And that’s the process that you’ll take for the entire creation of the graphic novel.

After you’ve got all the sketches down and all the dialog and written words put in, it is time for the graphic novel to go to the person who will be doing the inking. And that person will go over everything, literally with a fine tooth ink comb. And just fill in all the final details. This is assuming that you’re doing a black and white graphic novel. If you decide to go color, more power to you, but then you have to color in all the pages, too. You’ve got that much more work to do. But you know, I’m sure you can do it. You’ve got the talent, but I would suggest, for your first graphic novel creation, to keep it simple.

Get the story down from A to Z. Write out the script, write out everything as it’s supposed to be seen. Sketch it in, ink it over. Put it together. Rejoice and be happy. You’ve just created your first graphic novel..

As found on Youtube

The Complete Idiot’s Guide to Creating a Graphic Novel, 2nd Edition

  • ISBN13: 9781592579426
  • Condition: NEW
  • Notes: Brand New from Publisher.

Product Description
Graphic novel guidance from two experts in the field.

Here is a clear, beginning-to-end guide to creating a graphic novel-from developing a concept to getting it to readers. Heavily illustrated, this book explains the tools used, demonstrates techniques, and offers tricks of the trade. Writers and illustrators alike will find it the best overall introduction to the world of graphic novels.

•New edition features a larger format with expanded… More >>

The Complete Idiot’s Guide to Creating a Graphic Novel, 2nd Edition


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3 Responses  
  • M. Wang writes:
    January 7th, 20108:46 amat

    Before I continue I’m rather shocked that people find the authors egotistical. So much so I did a double take and made sure the book I read and the book reviewed have the same ISBNs.

    But let me reassure you that unless you are super sensitive and able to find insult in everything but the most sugared and sweet of writings, that you will find that Gertler and Lieber are simply people like you and me with a bit more passion and hardened attitudes towards comic-making. The biography short is most likely the cause of readers’ ire but this was written by Max Collins, NOT Gertler nor Lieber. Collins doesn’t hesitate to list his achievements, but at the same time he feels it’s wrong that graphic novels (AKA fat comic books) don’t get the press. Perhaps he is using his achievements to demonstrate that comics are a good thing, but that aside he’s him and the authors are themselves.

    So try not to get this mixed up if you’re going to write a scathing review.

    Moving on….

    ~A Veritable Chicken Soup for the Novelists’ Soul~

    I am currently creating a comic (graphic novel for those who don’t mind the term) and there are days where you don’t want to talk to me. This book as well as Ellis’ Everything guide to writing Graphic Novels is, let’s be honest, emotional support and panacea to calm an otherwise stark raving mad lunatic.

    Let it be known, that there is no better way to sooth your novelist migraine than to listen to someone who’s been through hell and back. This book gives you a rough map of where you need to go and what you need to do along with an example path and how very very very long it’ll take you to get there. They also show you work in progresses and techniques that they used to create them. And if you’re somewhat far along, it will help give you a sense that you are on the right path when you are taking forever and slaving away on only one page. Not two. One.

    However what they do NOT show you the step by step process in those ten, 30, 1000 hours you slave away. This must be a disappointment to many but honestly to write about creation in such depth will easily quadruple this book’s size and length.

    ~Attitude~

    This book doesn’t go *too* far in this, but as a reviewer I feel compelled to say that this book absolutely adopts the correct attitude one should have when writing a graphic novel. For any artist or writer hoping to take on such a large project, what you need more than anything else is passion and confidence. Passion can never be under-stated as you will need it to mentally block out setbacks, thoughts of naysayers and other negative events in order to focus your energy on something positive (ie how fun it is to research tropical foliage in this scene). Confidence will then go hand in hand with passion to see you through to completion if these negatives actually happen and even affects your current success.

    Adopting a confident attitude might seem “egotistical” to some at first glance but this is not so. The reason why people develop a self-centric air about their work is because they need to in order to remain devoted to their work. Successful graphic novelists don’t start simply from a good story shmushing it together with good art and put it out on the market with a “hope for the best” attitude. They put forth an incredible amount of effort and time weaving both word and art together into as perfect a product as humanly possible, to only come face to face with potential (and overwhelming) rejection. To overcome these and other potentially soul shattering challenges without so much as a crumb of encouragement, they need to “think big” about their story and continue remaining inspired and motivated to tell it. Along with the time spent to pitch this to prospective audiences and publishers, novelists honestly don’t have much time to wonder “if what Jim said was right and I should quit this while I’m still ahead”. If you’re going to get farther down the path of a graphic novelist you can’t afford to hate your efforts, especially before you’ve even begun. While what naysayers say may hold water at times, what you should do first and foremost is remain dedicated to your story and never put it down.

    ~Inflated Egos vs Healthy Self Esteem~

    While I personally feel self esteem is crucial, I agree that this has gotten carried away with some artists. For the growing bunch of superstars who feel that they *deserve* the press and views because of their hard work, they’ve forgotten you, the fan. Novelists who become egotistical cannot stand critique, cannot realize that their fans (not them) are the source of their income, and cannot and will not realize they are wrong.

    If you’re a fan, I urge you to be careful defending someone like this as it has been proven time and time again that fans are blind enough to follow their obsessions, even if that means off a cliff. A quick glance at recent news will prove this point.

    In contrast, the two in this book are level-headed veterans who knows what works for them and what doesn’t, while remaining open-minded enough to accept critique and differences. Also throughout the book, even when Steve one advises to do something one way, Nat may heartily disagree and offer an equally valid counterpoint.

    In short they encourage growth, not stagnant “this is right that is wrong” manner of thinking while adopting a confidence not often seen in the art world. Having a healthy self esteem doesn’t block out critique or differences of opinion but actually encourages it. It does, however, block out self defeating mores that come from the fear of getting a “big head”. This is probably why people feel they’re egotistical as they’re not humble. But if you are set on being a successful novelist, humility shouldn’t be your best and strongest trait. Remaining level-headed on the other hand, should be considered a valuable asset.

    Lastly….

    ~Methods must be defined on your own~

    While I think this is as perfect as a book can be on this subject matter, it is not perfect for every situation.

    This book won’t make or detail an example story for you but it will encourage you to continue. It is indeed impossible to write an instructional book that can span every genre, every story and every plot device feasible for someone’s story. And there are bound to be differences in how you write or draw versus how they write or draw.

    But if you are passionate enough to learn then this will prove to be an inspiration that will help you on those rainy days. The attitudes in here are solid even if the advice is not wholly agreeable. And I feel people who are getting into novel creation must be aware of what true egotism is compared to an appropriate level of self confidence.

    Egotism won’t save your novel from sliding into obsolescence. Confidence will.
    Rating: 5 / 5

  • Adrianne writes:
    January 7th, 201010:18 amat

    Always did want to learn how they did this, this book teaches the basics, very good.
    Rating: 5 / 5

  • Ricardo B. Larrier writes:
    January 7th, 201011:32 amat

    Very well thought out and organized presentatation. It guides the artisist/novelist to-be effortlessly through every phase of graphic novel creation.

    I truly enjoyed it and thought it was easy to understand even for those who are not familiar with comic book or printhouse jargon.

    I highly recommend this guide as one of the best I have seen.
    Rating: 5 / 5


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