Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
- ISBN13: 9780764127885
- Condition: New
Dramatized sequential illustrations with dialogue—an art form once confined to production of comic strips and comic books—has recently graduated into the popular, fast-growing, and often financially rewarding genre of the graphic novel. Writing and Illustrating the Graphic Novel is an authoritative instruction manual suitable for formal art class or for self teaching on the part of ambitious self-starters. Beginners who have artistic and storytelling aptitudes learn the basics of graphic nov
Rating:
(out of 5 reviews)
List Price: $ 23.99
Price: $ 13.00


Review by W. C. Dulany Jr. for Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
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After reading several books on the subject, I honestly feel that this is the best when it comes to get a good feel for the industry and the genre. It is not too wordy, as some on the topic, but it is not too skimpy either. I really feel I learned something from this book.
Review by L. Adonis for Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
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This book in not bad. It has a solid well written structure to it. The chapters are sequentialy based. But; you can dive into ANY chapter at a moments notice and glean LOTS of information.
American readers might get lost with British language & grammar but that is minor.
The ONLY drawback is the section on computer graphics. Its obvious this book was written about 4 years ago so the technology HAS changed.
Can’t wait to read his NEW book on making comics digitally!!!
Review by J. Sherman for Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
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What does it really take to create a good graphic novel? “Writing and Illustrating the Graphic Novel,” by comic guru Mike Chinn, seems to have the answer. Using his own expertise and various comic books as examples, Chinn describes how to approach different genres, how to conduct research for your idea, how to put the idea in a script, how to use drawings and panels, and how to get your work published. While there are certain rules to follow (like drawing 5-7 panels on each page), Chinn understands that every writer/artist needs a little leeway. Just don’t expect him to hold your hand through the whole thing. At least there’s something for Amazon reviewers who get so wound up over what a graphic novel should be.
This book is unrated, but contains no offensive content.
Review by Pam G. Edwards for Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
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This book is helpful for composing scenes and writing a graphic novel, but has almost no helpful information on coloring, drawing, inking, or anything related to the illustration. The author describes styles and methods of coloring, but really doesn’t help you at all if you are trying to illustrate your comic. You’ll need a different book if you are troubleshooting your drawings or need help to draw.
However, it’s very useful for pacing, dialogue, exposition, and layout.
Review by A. J Marti for Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
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A complete guide. A ride through the Graphic Novel concept and everything you need to know to meet face to face with every detail, including reading recommendation for every genre.
A must have for any creator or fan, and one of the few written recently specially devoted to the Graphic Novel