Ray Harryhausen, Film Animator
Nov 30th, 2023 by Aldouspi

Ray Harryhausen, a Pioneer in Special Effects

Animating Artist Extraordinaire

When monsters become real
And give childhood thrills
And amuse adults
Reel after reel,
He kept the audience in house
Hour after hour
Did Ray Harryhausen.

Chilling were the skeletons
Wielding shields and slashing swords
Popping up from a soil
Planted with dragon’s teeth,

A gorgon whose spitting snakes as hair
Could freeze a child
In a theater chair,

Sad, one-eyed cyclops tricked
And blinded by the hero Jason,

Venusian monster battles elephant
On the streets of Rome,

Wise and funny mechanical owl
Of Athena, winged Pegasus
And all the rest came alive
Before our eyes.

Oh, CGI is great in creating
Many stunning worlds of fantasy
And science run amok,
Elves and transformers,
Godzillas and t-rex,
Spaceships and avatars
Flick across our many screens,
But none have managed yet to emulate
The unique and magic creatures he’d create
Through stop-motion animation,
Drawn forth from inspiration’s heart and mind
By Ray Harryhausen, the dynamator,
Film special effects extraordinare generator!

                ©2023 Carl Scott Harker, author of The Hedgehog and other Selected Poems.

Ray Harryhausen (1920–2013) was an American pioneer of visual effects in movies His creative work in stop-motion animation for fantasy and science fiction films amazed audience for a generation. He was born on June 29, 1920, in Los Angeles, California, and developed a passion for animation and special effects from a young age.

Harryhausen’s work became widely recognized for its distinctive style and craftsmanship. He employed a technique called “Dynamation,” which involved combining live-action footage with stop-motion animation to create seamless and fantastical scenes. His most notable contributions to cinema include the animation of various creatures such as dinosaurs, monsters, and mythological beings.

For monstersx made real see some of Ray Harryhausen’s most celebrated films include:

“Mighty Joe Young” (1949): Although not directed by Harryhausen, he played a crucial role in the special effects for this film, which revolves around a giant ape.


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“The Beast from 20,000 Fathoms” (1953): This film features a prehistoric creature awakened by atomic testing, and it marks one of Harryhausen’s early major contributions to the genre.

It Came from Beneath the Sea” (1955): In this film, a giant octopus attacks San Francisco, and Harryhausen’s stop-motion animation brings the creature to life.

Earth vs. the Flying Saucers” (1956): The story involves an alien invasion, and Harryhausen’s effects include the animated flying saucers.

“20 Million Miles to Earth” (1957): This film explores the consequences of an American spaceship bringing back a creature from Venus, and Harryhausen’s stop-motion work is a highlight.

“The 7th Voyage of Sinbad” (1958): A classic fantasy adventure featuring Sinbad encountering various mythological creatures brought to life through Harryhausen’s stop-motion animation.

“Jason and the Argonauts” (1963): Regarded as one of Harryhausen’s masterpieces, this film features an epic quest and showcases the famous skeleton sword-fighting sequence.

“First Men in the Moon” (1964): Based on H.G. Wells’ novel, this film explores a journey to the Moon and features Harryhausen’s imaginative stop-motion effects.

“One Million Years B.C.” (1966): This prehistoric adventure film features dinosaurs and other creatures brought to life through Harryhausen’s animation.

“The Valley of Gwangi” (1969): Set in the American Southwest, this film combines cowboys with dinosaurs, creating a unique and memorable blend of genres.

“The Golden Voyage of Sinbad” (1973): Another Sinbad adventure featuring Harryhausen’s stop-motion creatures and magical elements.

“Sinbad and the Eye of the Tiger” (1977): The third Sinbad film with Harryhausen’s stop-motion work, featuring mythical creatures and epic quests.

“Clash of the Titans” (1981): One of Harryhausen’s final films, this epic fantasy features gods, monsters, and heroes, with some of his most iconic creations.

Ray Harryhausen’s influence on the film industry is immeasurable, and his innovative techniques laid the groundwork for future generations of visual effects artists. His work continues to be celebrated by fans of classic cinema and those interested in the history of special effects in movies.


 

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Bugs Bunny – The Origins of an American Icon
Jan 27th, 2017 by Aldouspi

    It’s usually pretty easy to trace back the origins of a character. You just flip through animation history until you find their first appearance. But for Bugs Bunny, that history is a little more complicated…

    What’s Up Doc? Well, Bugs does not have a specific creator. He’s a character created by a committee. You see, unlike the rest of the Looney Tunes characters, Bugs Bunny doesn’t have any one definitive origin. To Understand where he came from, you have to break up the roots of the character into stages.

    One of the earliest instances of a Bugs Bunny-like character in appearance was in the 1938 short “Porky’s Hare Hunt,” a remake of Tex Avery’s “Porky’s Duck Hunt” which first introduced Daffy Duck. In this cartoon, the Bugs Bunny prototype is more or less insane, due to him being a re-skinned Daffy. Shortly there after, the rabbit’s name came about in 1939, when it was scribbled on a model sheet by Charlie Thorson as “Bug’s Bunny” – note the possessive apostrophe, in reference to Ben “Bugs” Hardaway the director of “Porky’s Hare Hunt” and one of the several artists involved in the creation of Bugs Bunny. Next, in 1940, the character was handed over to Tex Avery, Bob Givens, and Mel Blanc.

    These three creative fellows, together, would shape the attitude and personality of the Bugs Bunny as we know him today. Bugs represented the collective talents of some of the best creators in the business. And throughout the years, he would be passed around to an incredible roster of artists like Friz Freleng, Bob Clampett, and Chuck Jones. Each of them tweaking and refining the traits of what would become one of the most iconic cartoon characters of all time. Bugs is up there with characters, like Superman, in terms of sheer longevity and pop cultural endurance.

    But Bugs doesn’t seem dated as if he is just a character from the 1940s. His anarchic, gender-bending, wise-ass personality is pretty progressive even by today’s standards. And he’s aged so well because he isn’t locked into any one specific pool of relatability. Something like the Flintstones might be revived again and again, but that Honeymooners era sitcom approach doesn’t really relate well with a modern audience. Bugs, on the other hand, can work in any situation because he’s incredibly versatile. And that’s why he’s appeared in more films than any other cartoon character in history. He’s about as frequently used in film as Sherlock Holmes, Hitler, or God.

    I suggest Bugs Bunny’s adaptability comes from his personality – which is a mishmash of traits from D’Artagnan, Rex Harrison, and Dorothy Parker, but he isn’t an imitation of anyone else, like how Yogi Bear is a very blatant imitation of Art Carney.

    And that’s important when trying to make a character stand out. A kid mimicking Bugs Bunny is mimicking Bugs Bunny, not Clark Gable or Groucho Marx, because those influences never turn into caricature. Bugs is immediately identifiable because of his attitude, his voice, but most importantly, his movement. Characters don’t move like Bugs Bunny.

    Bugs: Well, shut my mouth and call me Cornpone, if it ain’t the little ol’ South. There’s very little sheer physical expression in the animation of most cartoon contemporaries at the same budgetary tier as Looney Tunes. What you see with them is hands at the waist, feet together, static posing… There are a lot of limiting factors to blame for that. Certain character designs don’t even allow for any sort of dynamic expression, but it’s that movement – the number of changes in a second of animated film – that really brings out the personality. For Chuck Jones: An example of useful movement to define character animation, you have to go to “The Three Little Pigs” which was a Walt Disney cartoon made in 1933.

    It was three characters that looked alike, yet acted differently – and you could define them by the way they moved or their physical expressions. And then, all of a sudden, everyone in the movie industry realized that they had on their hands, a new method of communication which could establish character.

    And rather than animating on ones like Disney did, Warner Bros. chose to animate on twos to get fluid motion while keeping the budget relatively low. “Ones” meaning one frame per image, “twos” meaning two frames per image. Animating on twos makes the images less smooth, but snappier – which benefits a fast-paced slapstick style of comedy. Additionally, Chuck Jones very often used a technique called smear posing. This is using a series of abstract smeared shapes for the “in betweens” to get from one key frame to another. This is a technical way to simulate that smooth motion. The movement wasn’t always realistic, but it was believable.

    According to Charles Solomon: That’s why the ballet moves in “What’s Opera, Doc?” are so well executed. As caricatured and as absurd as it is, when Bugs does his fish dive into Elmer’s arms he lands with perfect port de bras, his limb placement is all but impeccable.

    The makers of Bugs Bunny cartoons also used music effectively. There’s an elegance in animation that’s accentuated by a live orchestra when Loony Tunes uses classical music. Rossini’s “William Tell Overture” where Bugs as Leopold Stokowski conducts a tenor through his aria. To this day, I still hear “Ride of the Valkyries” as “Kill the Wabbit” Bugs: Kill the wabbit?

    Bugs Bunny was a very important figure in my childhood, and probably yours, too. And despite Bugs being the corporate mascot for Warner Bros., he didn’t fade into that role. He’s always very much been a character of his own.

    Now, Disney and Mickey Mouse are synonymous with each other. Mickey’s a more recognizable icon, but it’s dissolved into that logo. He’s put up on a pedestal to be tame and inoffensive, which gives him that element of international appeal. But Bugs is a hardline New Yorker: brash, rude, defiant – unmistakably American – which adds another layer to that cultural barrier. Mickey’s the better T-shirt, but Bugs makes you laugh; he’s an entertaining character – not just the face of a corporation.

    The rabbit is effortlessly cool, always in command in the face of all danger, yet somehow still the underdog. You always root for him even though you know he’s gonna win ’cause he can kick your ass dressed as Scarlett O’Hara. Bugs is who you want to be, not Mickey Mouse.

    As found on Youtube


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Chuck Jones shows how to draw Bugs Bunny

Chuck Jones shows how to draw Bugs Bunny

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Bugs Bunny - The Origins of an American Icon

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