Trends In The 3d model and Animation Industry
Jan 8th, 2011 by Aldouspi

Trends In The 3d model and Animation Industry

What you need to know about this term without getting intimidated is that the term simply refers to what was simply a matter of drawings that were designed to move simultaneously.

What you also need to know is that the concept is still the same today just that new methods have been invented to reproduce the results in better ways. The methods have changed but the result is the same. You also need to know that the methods of Phenadistoscope have been obsolete since the beginning of the 21st century. These methods gave way to the new methods that have been designed to achieve the same result in radically different ways.

You are right to guess what this new method is- the computer. The computer has revolutionized a lot of ways in which things get done these days. The major developments that came with the computer entail that the drawings can now be scanned and transferred into computer or better still created on the computer. The computer has the capability of the rendering the images that represent movement at a very fast rate.

These images are generated from the concepts of 2D or 3D model artwork. What happens after that is that the images will be then put in a particular order that the computer is then able to simulate what we can term as an illusion of movement. What has transformed the animation and graphic design landscape is the ability that has come with the computer to view the created objects or images from all angles. Modern applications are designed to generate typical drawings that that can even be styled as hand drawn images.

This is enabled by what is known as cel-shading. There are some advanced effects that you get with some of these applications and these can be used to achieve skin and facial expression effects and even ?cloth? effects. This normally goes with an effect called morph. What this means is that the images in the frames and the vertex will move to a different position. There are many techniques that are emerging and if you are keen to get hands-on with the developments you will do well to run researches and find out what is happening in the flourishing 3D animation industry.

Hi, I am Zahid Ali, I am a student of 3D Max and CG (Computer Graphics), for more information about my work please visit at : 3dleaks.com

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Watercolor Techniques, Getting Started
Aug 9th, 2010 by Aldouspi

Watercolor Techniques

Watercolor Techniques

As in all of art, the art of watercoloring has amassed a collection of techniques that have been painstakingly discovered over the years. Artists have tried a myriad different ways to create the desired effect on canvas and paper. The most useful techniques have survived the test of time becoming part of the artist’s technical tool chest and are in use today.

The following are some methods in vogue today in the beautiful art of watercolor painting.

Washes

The first technique on the list is the most basic of them all, washes… For example, the flat wash. One way of doing it is wetting the area on the paper and mixing enough pigment to fill it up.

The graded wash requires that the pigment is slightly diluted with water with each stroke. The resultant wash fades out gradually and evenly.

Glazing

This is almost the same technique as a wash, except that it uses a thin, transparent pigment applied over dry existing washes. This is mainly to adjust the color and tone of the underlying wash.

The trick to success is to make sure the first wash to be painted over is dry.

Wet in Wet

Wet in wet is applying the pigment to a wet paper. Depending on the wetness of the paper, the resulting strokes can vary even from each other. It can leave soft undefined shapes or some slightly blurred marks.

This technique is applied over existing washes. You just have to make sure the laid-on washes are dry.

Simply wet the paper with a large brush and paint into the dampness. Those marks made by, wet in wet, make very subtle background regions in the painting.

Dry Brush

This is almost the opposite of the wet and wet technique. The brush filled with a pigment and then slightly dipped in water is dragged on a dry paper.

The marks produced by the strokes tend to come forward and are crisp and hard-edged. They are best applied around the focus of interest in the painting.

Lifting Off

To lift off color and pigment from the artwork, wet the area with a brush and clean water and blot the pigment away with a tissue. Masking some areas of pigment with strips of paper in the lifting process will bring out some interesting hard-edged lines and shapes.

(Some pigments are difficult to remove and should be avoided in this technique – Prussian blue, Windsor red, yellow and blue.)

Dropping in Color

For some surprising effects, try this technique. The process is simple. Introduce a color into a wet region and let it bleed, blend, and feather without interruption.

The resulting shapes and forms are unpredictable and interesting, and can be astonishing, at times. This is one color gradation that cannot be achieved by mixing the pigment on the palette.

Splattering

For certain needs of the painting, splattering paint can be done to achieve what you want.

First, dip a brush (or a toothbrush, depending on the size of spatter you want) into the paint. Scrape the bristles with a finger from your other hand and aim the spatter onto your painting.

Tissue Paper Texture

The paint on the surface should not be so wet. Use a crumpled tissue to pick up the paint. The image left behind can approximate rocks, foliage or treetops.

With a curious mind and some creativity, you can discover some techniques of your own. Watercolor painting is a fluid art.

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